Medium Updates – Ragdoll Deaths, Visual FX, and oh yea bug fixes

Been working hard last week on a decently-impactful update for you Area 51 Raiders!

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  • [Physics] RAGDOLL DEATH – walk over the dead bodies of your fallen enemies. They’ll disappear after 35 seconds or so. They can pile up!
  •  [Gameplay]  This one is fun: you’ll have to push the dead bodies out of the way to place new defenses. Bodies are only local for now, they only affect YOUR placements, not your teammates.
  • [Gameplay/AI] Added obstacle components to barricade-type defenses – attackers will attempt to circumnavigate but still attack at a deprioritized level. It seems a little more realistic – some of the AI will go around and some will stay and attack the barricade defense. Plan accordingly

 

  • Optimized networking AI Controller target finding
  • Optimized networking attacker/killer finding
  • Added some fx Free maps Gate
  • Added some fx to Moon Base
  • Added Fx First National
  • Added FX and details to Final Stand Map
  •  Fixed more map issues with falling through floors for maps:
  • Updated Pathfinding library to latest versions
  • [Bug] Fixed turrets continuing to aim at dead bodies. It was cruel
  • [Bug] Fixed AI getting stuck on top of buildables in most cases
  • [Bug] Fixed units on top of walls in most cases
  • Music rotation – every round the background music will rotate one of 11 epic battle tracks

 

There’s more coming in the next two weeks as well.

Get This Update Right NOW

Sincerely,

B. Michael B.