Game with Great Blood FX Update

To get update news and info on what we’re working on, join our Discord now:
https://discord.gg/U4372Pw

Game with Great Blood FX Update + Discount

LISTEN, if you have this game and haven’t seen what we’re doing lately, REINSTALL NOW. Welcome back. You’ve got to check out what we’ve been up to since I took over the game in late February.

In this Great Blood FX Update update,  Blood are going to creep you out and make you laugh at the same time.

Game with great blood fx

Basically, when Area 51 Raiders attack, it’s real life. Real life means real consequences. That’s what blood is.

Mostly we added blood effects like : blood pooling, blood spatters, and blood impact effects to all the attackers. C

 

Combine titehis with the lighting, sound, and other additions we’ve made in a month, it’s like an entirely more different and intense experience.


 

LISTEN, If you have been playing at all for free, right now you need to STOP. Grab the following DLC right now for our Game with Great Sound Effects Update  and unleash more meme mayhem:

The Support DLC gives you 14 new attackers, 4 new maps, 3 crazy server addons, and more.

The Outfits DLC gives you 10,000 Latium.. credits that let you buy nearly all the outfits possible.

You could get both for like $7 right now

What’s actually in this Game with Great Blood FX Effects Update

Added impact VFX hits to turrets
Added impact VFX hits to barricades
Added blood VFX pooling on death
Added blood impact fx on Attackers when hit buy bullets
Added Damage levels for barricades
Added visual fx as damage indicators for turrets
Added great blood fx stains on ground
Grenades now throw dead body ragdolls w/ physics
Added impact sounds to turrets when hit
added impacdt sounds to barricades when hit
Fixed issue where sounds occur 2x in networked games
Added blast stain fx where grenade goes off
Added randomized blood fx when players get hit by bullet
Added sound when buildable is built

Added some fixes to protect networked object management calls

Increase Automated Sniper Damage from 60 to 75

Updated Credits with our new monthly Discord supporter TsTParadox!

Join our Discord now and talk directly with me, the head developer
https://discord.gg/U4372Pw

Game to Play During Corona Virus Lockdown Update

Game to play during coronavirus lockdown

So, Covid-19, eh? We’re about to see our entire world change very quickly.

Are you looking for a game to play during corona virus lockdown?

I had planned to launch the new Rapid Raid mode for this update, but I had to move my family from an big city/ urban location to family in a safer location with family due to concerns related to the virus.

Game to Play During Corona Virus Lockdown Update

This put me back a week or two on my desired development timeline for our Game to Play During Corona Virus Lockdown update.

That being said, I wanted to get a new update out to everyone showcasing some visual fx (VFX) and sound updates that will help the experience be a little more intense and immersive.

Game to play during coronavirus lockdown

If you haven’t yet, please snag the Support Edition to get some extra maps and addons.

Additionally, showcase your uniqueness with our Outfits pack.

This Game to Play During Corona Virus Lockdown update includes:

  • Replaced model for Turret
  • Replaced model for Flamethrower
  • Added muzzle flash fx for turrets
  • Added bullet impact fx for turrets
  • Added bullet bullet impact fx for defender guns
  • Updated muzzle flash fx for defenders
  • Decreased dead body/ragdoll destroy time fsrom 35s to 27s
  • Updated Grenade explosion VFX
  • Updated Grenade explosion Sound FX
  • Increase Grenade Damage from 30 to 40
  • Increase Flamethrower Dmg from 5 to 6 DPS
  • Increase Flamethrower Range from 6 to 7
  • Added New Gunfire sounds for Rifleman
  • Added New punch audio variants for melee attackers
  • Added spent bullet shell sounds
  • Added damage indicators for Base Core – when it gets lower it will smoke then catch fire.
  • Main Menu Modifications
  • Added New Logos and Main Menu Background
  • Menu UI Updates
  • Added light to bullet projectiles for “tracer” like effect
  • Add Visual pizazz to Broken pass

 

 

The Origins of They Can’t Stop All of Us

A long time ago, on an internet far far away…

 

Something happened.

 

A meme.

 

A search for alien secrets.

 

Two Developers.

 

A Game.

 

This is the story of They Can’t Stop All of Us.

The Meme

It all started with the Area 51 meme.

Really, people on the internet were going to “raid” area 51 to force the government’s Alien secrets into the open?

HELL YES!

The internet community rallied behind a call to action.

To organize a date to meet at Area 51.

To take action and release the truth.

These are the Area 51 Raiders.

Their rallying cry : “They Can’t Stop All of Us!”

The Team

The vision was to create a game.

It was to simulate the raid on Area 51, allowing people to live the raid in a hilarious, fun, and challenging manner.

It was started by Blake Gillman, a young and spirited Indie game developer.

Although his very first game was not as successful as he had hoped, he used that learning to focus on creating something for these Area 51 Raiders.

Along with his friend Phineas, they put together the concept of the game.

The Dream

The game became available in the fall of 2019.

It hit the shelves right as the people were actually going to do the Area 51 raid.

And a LOT of people downloaded it.

Like, for and Indie developer, it was a Lot.

People were actually willing to buy outfit packs that gave them new threads and helped them express their creativity.

They were buying DLC to give them new maps and player classes.

This gave them more to enjoy, while helping pay for servers and new development.

It was awesome!

The Steam

In December, Blake Gillman decided that he wanted to take his skills with him to a new game.

He wanted to build something different…

The Steam was running low for TCSAOU

B. Michael B., a software engineer with a lot of development experience came across Blake’s post.

He saw the potential.

The potential of the Attacker vs. Defender gameplay.

The potential of controlling AI hordes to raid area 51.

The potential to turn a soon-to-be abandoned game into a growing, thriving experience.

So, he purchased the rights to TCSAOU.

B. Michael began rebuilding the Dream with way more Steam.

New Classes.

New gameplay mechanics.

Better graphics.

More players.

This is the Steam that B. Michael B. brings to the next generation of They Can’t Stop All of Us.

What do you think?

p.s. If you’ve played TCSAOU, email me here and tell me your favorite thing about the game is. (even if its something silly or tiny- I want to hear what makes you like it).